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Silent hunter 3 gramophone
Silent hunter 3 gramophone




silent hunter 3 gramophone

O helmsmen aft and fore vanish when surfaced (idea by 'Hitman') O darker dials by night (idea by 'evan82') O tick the floor to switch to non stabilized free cam O reworked cameras (all interior cams free) (the free cams movement will be blocked by the bulkhead and closed hatch) O free cam movement between CR and RR via open hatch only * use new 3d clickspots to enter stations from free cam * raise/lower obs scope completely > SHIFT+O / CTRL+O His knowledge about the non-standard use of the StateMachine System for animation of objects, using crew commands, has made it possible for OH to evolve a step further.

silent hunter 3 gramophone

Special thanks go to Anvart for inspiring me regarding the use of StateMachineControllers that made the use of key commands possible to trigger the new animations. Check installation instruction / manual online (adobe online reader plugin needed)






Silent hunter 3 gramophone